Digeratti - H, V

Digeratti.jpg Human, Vampire

The most elite super-hackers on the plant. The Digeratti are computer programmers, security specialist, and technology developers. They will will work for any clan, are very expensive to hire (but they are worth it) and stay politically neutral. Because of this, the clans leave them alone – they are too valuable of a resource to harm or lose. It goes without saying that only the most intelligent, skilled programmers have any hope of joining


 PC Information

Ability: Intelligence

Hit Die: 1d6

Action Points: 5 + 1/2 character level rounded down

Class Skills:

  • Computer Use
  • Craft (chemical, electronic, mechanical, pharmaceutical, structural, visual art, writing)
  • Decipher Script * Demolitions
  • Disable Device
  • Forgery
  • Investigate
  • Knowledge (arcane lore, art, behavioral sciences, business, civics, current events, earth and life sciences, history, physical sciences, popular culture, streetwise, tactics, technology, theology and philosophy)
  • Navigate
  • Profession
  • Read/Write Language
  • Repair
  • Research
  • Search
  • Speak Language

Skill Points at 1st Level: (9+Int mod) x 4

Skills Points at Each Additional Level: 9+Int mod

Level Base Attack Bonus Fort Save Reflex Save Will Save Features Defense Reputation
1 +0 +0 +0 +1 Talent, Hacking Specialty +0 +1
2 +1 +0 +0 +2 Bonus Feat +1 +1
3 +1 +1 +1 +2 Talent, Connections +1 +1
4 +2 +1 +1 +2 Bonus Feat +1 +2
5 +2 +1 +1 +3 Talent, Confusion (Sp) +2 +2
6 +3 +2 +2 +3 Bonus Feat +2 +2
7 +3 +2 +2 +4 Talent, Portable Laptop +2 +3
8 +4 +2 +2 +4 Bonus Feat +3 +3
9 +4 +3 +3 +4 Talent, Narcissistic Personality Disorder OR Paranoia +3 +3
10 +5 +3 +3 +5 Bonus Feat +3 +4

Starting Feats

In addition to the two feats all characters get at 1st level, you begin play with the Simple Weapons Proficiency feat.

Clan Features

All of the following are clan features of the Digeratti

Hacking Specialty

+1 Skill (Computer Use), Skill (Craft Mechanical)

Connections

+1 AC vs Members of any other clan other than Nocla, Nomad, and Ba'at

Increased Intelligence

+1 Intelligence

Confusion (Sp)

A Digeratti can spend a full-round action talking to a creature with an Intelligence above 10 about the workings of the computer world. It can talk in such a way to foce the creature's attention onto it, confusing it greatly. This confusion works similarly to the spell confusion

Portable Laptop

A portal laptop of one of the highest degrees. This is awarded to any mid-ranking Digeratti, and allows them to access the Grid at any time they have their laptop on them. Accessing anything through the web on the Digeratti's own laptop gives it a +4 Circumstance bonus to any rolls.

Renown

Reputation + 3

Narcissistic Personality Disorder

You start to display the symptoms of Narcissistic personality disorder, also known as a "God Complex". You have a grandiose sense of self-importance, and believe you are "unique" and of higher status than those around you, and do not hesitate to let everyone know it. A narcissist is also very exploitative, thus, you gains a +4 to bluff while trying to conceal the truth or convince another of your grandeur. However you gather information checks suffer a -4 penalty.

Furthermore, the DM may trigger this flaw once per day, causing a gather information or diplomacy to fail critically and decrease the involved NPC's Attitude level by one level. The flawed character needs only to be in the room to trigger this flaw, however, if she isn't the character directly interacting with the NPC, she is allowed a DC 15 will save to hold her tongue.

Paranoia

You're paranoid, often about a particular subject, but find yourself generally twitchy. You find yourself clashing with threats both real and imagined. You take a -4 penalty to Diplomacy and Intimidate checks.

Furthermore, the DM may trigger this flaw once per day, causing a gather information or diplomacy to fail critically and decrease the involved NPC's Attitude level by one level. The flawed character needs only to be in the room to trigger this flaw, however, if she isn't the character directly interacting with the NPC, she is allowed a DC 15 will save to hold her tongue.

Talents

At 1st, 3rd, 5th, 7th, and 9th level, the Digeratti selects a talent from the following talent trees.

Some trees have a set order that must be followed, while others provide a list to choose from. As long as the Digeratti qualifies, he or she can select freely from any and all talent trees. No talent can be selected more than once unless expressly indicated.

Research Talent Tree

The Digeratti has a natural aptitude for study and fact-finding. These talents can be selected in any order.

Savant: Select one of the skills listed below. The Digeratti must have ranks in the skill if it is Trained Only. The Digeratti gets to add a bonus equal to his or her Digeratti level when making checks with that skill. A Digeratti can take this talent multiple times; each time it applies to a different skill.

  • Computer Use
  • Craft (any single skill)
  • Decipher Script
  • Demolitions
  • Disable Device
  • Forgery
  • Investigate
  • Knowledge (any single skill)
  • Navigate
  • Repair
  • Research
  • Search

Linguist: With this talent, the Digeratti becomes a master linguist. Whenever the Digeratti encounters a new language, either spoken or written, that he or she does not know the Digeratti can make an Intelligence check to determine if he or she can understand it. The check is made with a bonus equal to their Digeratti level. For a written language, the bonus applies to a Decipher Script check instead.

The DC for the check depends on the situation: DC 15 if the language is in the same group as a language the hero has as a Read/Write Language or Speak Language skill; DC 20 if the language is unrelated to any other languages the hero knows; and DC 25 if the language is ancient or unique. With this special ability, a Digeratti can glean enough meaning from a conversation or document to ascertain the basic message, but this ability in no way simulates actually being able to converse or fluently read and write in a given language.

A single check covers roughly one minute of a spoken language or one page of a written language.

Prerequisite: At least 1 rank in either Read/Write Language or Speak Language for each of three different languages.

Strategy Talent Tree

The Digeratti has the brainpower to see solutions in most situations. These talents can be selected in any order, but before the hero can select a talent from this tree he or she must have previously selected at least one talent from the Research Talent Tree.

Exploit Weakness: After 1 round of combat, the Digeratti can designate one opponent and try to find ways to gain an advantage by using brains over brawn. The Digeratti uses a move action and makes an Intelligence check (DC 15) with a bonus equal to his or her Digeratti level. If the check succeeds, for the rest of the combat the Digeratti hero uses his or her Intelligence bonus instead of either Strength or Dexterity bonus on attack rolls as the hero finds ways to out-think his opponent and notices weaknesses in his opponent’s fighting style.

Prerequisite: One talent from the Research Talent Tree.

Plan: Prior to an encounter the Digeratti can develop a plan of action to handle the situation. Using this talent requires preparation; a Digeratti can’t use this talent when surprised or otherwise unprepared for a particular situation. Creating a plan requires 1 minute.

After creating the plan the Digeratti makes an Intelligence check (DC 10) with a bonus equal to his or her Digeratti level. The result of the check provides the Digeratti and allies with a circumstance bonus. A Digeratti can’t take 10 or 20 when making this check.

This bonus can be applied to all skill checks and attack rolls made by the Digeratti and his or her allies, but the bonus only lasts for the first 3 rounds after making the plan. After that time, reduce the bonus by 1 point (to a minimum of +0) for every additional round the situation continues, as the vagaries of circumstance begin to unravel even the best-laid plans.

Prerequisite: One talent from the Research Talent Tree.

Check Result Bonus
9 or lower +0
10-14 +1
15-24 +2
25+ +3

Trick: The Digeratti has the ability to tempe score of 3 or higher to be susceptible to a trick, must be within 30 feet of the hero, and must borarily confuse a target through the use of ploy and deception. The target must have an Intelligence able to hear and understand the hero.

To play a trick on a target, the hero must use a full-round action and make an Intelligence check (DC 15), adding his or her Digeratti level as a bonus. If the Intelligence check succeeds, the target can try to think quickly and ignore the trick.

The target resists the trick by making a Will saving throw (DC 10 + Digeratti’s class level + Digeratti’s Int bonus). If the saving throw fails, the target becomes dazed (unable to act, but can defend normally) for 1 round.

A trick can only be played on a particular target once per encounter. After the first trick in an encounter, whether the attempt succeeds or not, that target becomes wary and immune to such ploys. This is a mind-affecting ability.

Prerequisite: One talent from the Research Talent Tree.

Bonus Feats

At 2nd, 4th, 6th, 8th, and 10th level, the Digeratti gains a bonus feat. This feat must be selected from the following list, and the Digeratti must meet any prerequisites.

  • Builder
  • Cautious
  • Combat Expertise
  • Educated
  • Gearhead
  • Improved Disarm
  • Improved Trip
  • Iron Will
  • Lightning Reflexes
  • Meticulous
  • Studious
  • Vehicle Expert
  • Weapon Focus

Digeratti - H, V

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