Fallen Earth - Politics
Nexus has no official government – there are no laws, and no one to enforce them if they did exist. The clans have complete rule over Nexus, and fear of them is what causes the inhabitants of the Nexus to "behave" So the bottom line of the ordered chaos of Nexus:
Everyone carries weapons, and no one really wants to die
The relationship between Humans and Vampires are tense at best.
Though allowing the humans to live in the city and do business, the vampiric society as a whole finds the human race to be extremely repulsive. At any and all costs they will avoid any interaction with their meals, and even though they were once human themselves they believe the Humans to be nothing more than cart horses to keep the city running properly.
The Humans live mostly under fear of the vampires. Though there are some Clans that do put up a fight, the Human race in general are very docile and will do anything to keep in the good favor of the local Vampire house. Nowhere in Nexus is safe for them, so they strive to do all they can to try and keep the peace.
Any Clans that opposes the Vampiric leadership in the city stay low-key in any objective they form that has to deal with the Vampires.
Clans in the Nexus are the equivalent to the political parties of today's society. Being a member of a Clan is a status symbol, to be worn and proudly displayed. The clans do not often fight with each other: rather, they draw from each other and manipulate each other to whatever ends they may desire at the moment. Many of the clans are limited to either Human or Vampire members.
Note: each player should have a clan.
More in-depth information including Clan bonuses here
Only the 100 oldest vampires may be a member of this clan. In the vampiric community, the Ancient Ones are the most powerful and respected of all the Clans. They are also the most mysterious – no one is really sure who the members of this clan are. They are usually members of other clans, and manipulate things behind the scenes. The vampires in this clan are thought to be over 1,000 years old.
Mutant rejects of society. They live in the sewers, and have very close-knit societies that are almost familial. The mutations of a Ba'at are hideous – so hideous that they cannot function in normal society in any way
The most elite super-hackers on the plant. The Digeratti are computer programmers, security specialist, and technology developers. They will will work for any clan, are very expensive to hire (but they are worth it) and stay politically neutral. Because of this, the clans leave them alone – they are too valuable of a resource to harm or lose. It goes without saying that only the most intelligent, skilled programmers have any hope of joining.
Actors, comedians, writers, painters – people who live to create works of art in one form or another. Their art is their life, and they care about little else…
A mysterious group of individuals who tend to dress in black robes and rarely speak. Not much is known about these individuals, except that they rarely get involved in the events of the world – but when they do, they do so in force, never failing in their tasks…
Artificially intelligent robots. How or why the Iods came to be is unknown to any save them – and if they know, they aren't saying.
Human Females,Vampire Females
The only clan that denies membership on gender – the Lokust Society is a group of all female mercenaries. They can be hired to do just about anything, though their prices are high. The work they produce, however, is top-notch…
People who have no affiliation with any clan whatsoever. Nocla is short for "no clan", and there are more of these than is publicly believed.
People who shun technology,and live in the Wildlands. Not much is known of the Nomads, as they refuse to partake of anything related to Nexus and it's people.
Ornatis are purebloods – they believe that vampires and humans should never mix, and that humans are the superior race – vampires are defective mutations who should be destroyed and not tolerated.
Widgets are people obsessed with "improving" themselves using cybernetic enhancements. They are fanatic about their enhancements, and often implant cybernetic enhancements in others to raise money for their own personal enhancements. (Which they do themselves if at all possible – if not, they pay other widgets)
Technologically advanced intelligent-human "hunters". The Wolfpak wear red robotic suits that not only augment their strength but also give them a variety of abilities, not to mention a fully functional artificially intelligent computer built in to the suit. There are not many Wolfpak members – not only do the suits cost over $10 million each to make, but they only accept the most intelligent/physically superior of the species as members.
Corporation are large businesses that have a huge amount of influence in Nexus. In some ways they are more influential than clans, though they lack the loyalty and overall power. Comtek Founded by Rasta Dredd, Comtek focuses on computer and security systems. Comtek is the largest and most influential of all the corporations.
Makes of occult objects, Inferious is shrouded in mystery – it's CEO has never been seen, and its products are high in quality and oddly intricate.
Lucious is the biggest and most popular provider of electricity in Nexus. They are constantly researching new ways to make energy consumption more efficient.
Psykosis Laboratories specializes in mind studies – you could say that they are a bunch of psychologists with wealth ambitions, and no one would think you odd
Biotech deals in biological research – they study things like cures to sicknesses, physical augmentations, and DNA manipulation
Qwest Entertainment are makes of video games, game shows, and board games, They also make toys and children's books.
Makes of automobiles and other vehicles. The largest and most trusted in Nexus – also, the most expensive